What Is It?
An open-source Godot addon for controlling 2D camera behavior based on regions and curves.
What Do I Do?
Instead of a game, this is an actual tool you add to your Godot project. You basically just drop a CameraRegionController2D node into your scene, set up some CameraRegion2D boxes, and customize your camera transitions using curves in a CameraTransition resource.
How Did It Go?
I made this for a project that didn’t even get released. I actually haven’t used it since then. Hehe (ᵕ—ᴗ—)